In the folder "7. Kerbs Minus - Classic", rename the subfolder "FFB -kerbs classic" to "FFB" and copy this to your "Documents\Project CARS" folder. If a folder named "FFB" exists in this location, Project CARS will use those settings, overriding anything in the in-game UI. In fact, it won't even display these values in the in-game UI at all.
Those cars in particular can use real pedal forces as inputs for braking. The "max w/o data" line means the amount of force you want on everything else. So for example if your pedal's capable of a max of 60kg, and you set that with 50%, then most cars will reach max vanilla brake strength at 30kg. The majority of vanilla Kunos content is scaled
66K views 11 months ago #assettocorsa. Hello and welcome back to the tribe, my fellow tribesmen today I am poking my nose in to the second most subjective matter in life, Force feedback

The best wheel settings will depend on a few factors such as your steering sensitivity, driving style and the type of car you’re using. However, we’ve found that our recommended settings work well for most people: Steering axis deadzone inside = 0. Stering axis deadzone outside = 100. Acceleration axis deadzone inside = 0.

Thrustmaster wheel & FFB Settings. Before changing our RaceRoom in-game settings we will actually need to go through the Thrustmaster software dashboard to calibrate the wheel properly. Here are our recommended settings for Thrustmaster wheels: Rotation = 900°. Constant = 100%. Periodic = 100%. Spring = 100%. Damper = 0%.
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most realistic ffb settings for assetto corsa